Friday, May 9, 2008

Okami


You will notice right away that visually speaking, Okami resembles no other game that has come before it: It looks like a watercolor painting come to life. Landscapes are drawn with broad strokes and colors have a slightly muted tone, as if the paint has seeped a bit into the canvas. In locations like Kamiki Village, rose-hued blossoms waft past, while the subdued greens and grays of cursed zones make those areas feel stifled and foreboding. As Amaterasu, you leave a small trail of grass blades and flower petals behind you, which signifies the brilliance you seek to restore. Fans of the PlayStation 2 version may notice that the canvas filter in the Wii iteration is less noticeable, though it hasn't been removed entirely. Yet on a widescreen, high-definition display, Okami is dazzling, so while some may prefer the PS2's slightly softer look, the game's vistas are even more magnificent on the Wii. There are few instances in games that compare to watching a tree that was near death bloom before your eyes, or watching Amaterasu's lithe form sprint across the green terrain. The frame rate slows a bit here and there, and there are some brief loading times when you cross into new areas, but they are insignificant nitpicks that don't hinder the game's artistry.
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